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1

Samstag, 26. Juli 2008, 16:48

3rd Cls Diskussion

Es gibt zwar nicht viele Informationen über die neue Cls (nur ein paar zu 3-1) aber diese reichen um eine Diskussion zu führen.

z.B. Ranger: Added an Wolf summoning skill. Said wolf can be used as a mount to move. Ôo? mfg

Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »shadowtg« (26. Juli 2008, 19:47)


2

Samstag, 26. Juli 2008, 18:11

na so wie nen peco halt.

3

Samstag, 26. Juli 2008, 18:13

grats, das ist schon seit ca einem Jahr bekannt
I'm glad to see you smiling again.
Thanks for the great time.
Farewell, Mrs Sunflower.

4

Samstag, 26. Juli 2008, 20:05

ich habs noch nich gewusst ! ^__^

Ji-Jing

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5

Montag, 28. Juli 2008, 14:15

jetzt weisste es^^ vll läuft er auch schneller so wie pecos kannste ja nen vit build machen und als tank fungieren xD

6

Montag, 28. Juli 2008, 17:39

Eig hab ich nicht nur den Ranger gemeint sondern alle neuen Fähigkeiten der Klassen, der Ranger war nur ein Beispiel :^^;:

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7

Montag, 28. Juli 2008, 19:33

Zitat von »Sniper (7/7 Skills shown here)«


Farsight
Passive Skill
Perfectly trained hearing and sight skills will allow the marksman to see enemies further away then others.
Level 1: Enables Farsight
(Skill will allow the player to 'Zoom' further out then normal so that they may see more
of the map around them. But also, where other clients with 'Zoom hacks' would be able to do
this, the Farsight skill will allow the player to actually see monsters that are further
away from him, which a 'Zoom hack' could not do)

Marksmanship
Passive Skill
With the extensive training and experience a Marksman has, he/she is much more accurate
and deadly with the bow. Marksmanship stacks with all other skills, including Vultures Eye,
Owls Eye, Improve Concentration, and all buffs.
NOTE: Skill only works with a bow equipped.
Level 1: +1 Range, +2% Accuracy, +5 Damage
Level 2: +1 Range, +4% Accuracy, +10 Damage
Level 3: +2 Range, +6% Accuracy, +15 Damage
Level 4: +2 Range, +8% Accuracy, +20 Damage
Level 5: +3 Range, +10% Accuracy, +25 Damage
Level 6: +3 Range, +12% Accuracy, +30 Damage
Level 7: +4 Range, +14% Accuracy, +35 Damage
Level 8: +4 Range, +16% Accuracy, +40 Damage
Level 9: +5 Range, +18% Accuracy, +45 Damage
Level 10: +5 Range, +20% Accuracy, +50 Damage
(Skill buffs stack with all other equip/skill/blessing bonuses)

Headshot

Active Skill
Consumes 35SP and 1 Arrow
Requires Level 10 Marksmanship
With a single, precisely aimed shot, a Ranger can fire a single arrow into the skull
of an enemy, dealing fatal damage.
Level 1: 35% Chance to hit, 1000% Damage
Level 2: 45% Chance to hit, 1000% Damage
Level 3: 55% Chance to hit, 1000% Damage
Level 4: 65% Chance to hit, 1000% Damage
Level 5: 75% Chance to hit, 1000% Damage
Level 6: 85% Chance to hit, 1000% Damage
Level 7: 85% Chance to hit, 1100% Damage
Level 8: 85% Chance to hit, 1200% Damage
Level 9: 85% Chance to hit, 1300% Damage
Level 10: 85% Chance to hit, 1400% Damage
(Skill has a slight delay which lessens the greater DEX the user has, with 99DEX
the delay is 1.5 seconds)

Hide

Active Skill
Consumes 10SP and continually drains SP while hiding
A Ranger can blend in with his/her surroundings and become invisible for a time.
Level 1: 30 Sec Duration, 1SP per 5 seconds
Level 2: 60 Sec Duration, 1SP per 6 seconds
Level 3: 90 Sec Duration, 1SP per 7 seconds
Level 4: 120 Sec Duration, 1SP per 8 seconds
Level 5: 150 Sec Duration, 1SP per 9 seconds
(Skill is the same as the theifs 'Hiding' skill)

Sniper Shot

Active Skill
Consumes 50SP and 1 Arrow
Requires Level 1 Hide
A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will
reveal the user immediatly from his position.
Level 1: 300% Hit, 150% Damage, 6% Chance to Stun an Enemy
Level 2: 300% Hit, 150% Damage, 12% Chance to Stun an Enemy
Level 3: 300% Hit, 150% Damage, 18% Chance to Stun an Enemy
Level 4: 300% Hit, 150% Damage, 24% Chance to Stun an Enemy
Level 5: 300% Hit, 150% Damage, 30% Chance to Stun an Enemy
Level 6: 300% Hit, 150% Damage, 36% Chance to Stun an Enemy
Level 7: 300% Hit, 150% Damage, 42% Chance to Stun an Enemy
Level 8: 300% Hit, 150% Damage, 48% Chance to Stun an Enemy
Level 9: 300% Hit, 150% Damage, 54% Chance to Stun an Enemy
Level 10: 300% Hit, 150% Damage, 60% Chance to Stun an Enemy
(Skill removes Hidden Status. Stun chance against MVPs is halved.)

Phantom Arrow Rain

Active Skill
Consumes 12SP
Requires Level 10 Sniper Shot
A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will
reveal the user immediatly from his/her position. Uses no arrows,
7x7 cell range, 9 hits.
Level 1: 300% Hit, 1000% Damage, 6% Chance to Stun an Enemy
Level 2: 300% Hit, 1100% Damage, 12% Chance to Stun an Enemy
Level 3: 300% Hit, 1200% Damage, 18% Chance to Stun an Enemy
Level 4: 300% Hit, 1300% Damage, 24% Chance to Stun an Enemy
Level 5: 300% Hit, 1400% Damage, 30% Chance to Stun an Enemy
Level 6: 300% Hit, 1500% Damage, 36% Chance to Stun an Enemy
Level 7: 300% Hit, 1600% Damage, 42% Chance to Stun an Enemy
Level 8: 300% Hit, 1700% Damage, 48% Chance to Stun an Enemy
Level 9: 300% Hit, 1800% Damage, 54% Chance to Stun an Enemy
Level 10: 300% Hit, 1900% Damage, 60% Chance to Stun an Enemy
(Skill removes Hidden Status. Stun chance against MVPs is halved.)


Zitat von »High Wiz > Warlock (3/9 Skills shown here)«


Channel Orb
Passive Skill
This skill enables the use of the Sorcerer-only weapon Orbs, a powerful magical
weapon.
Level 1: Enables the use of Orbs

Shockwave

Active Skill
SP Cost Varies
Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies.
Level 1: 100SP Cost, Damage of One Thunderbolt
Level 2: 95SP Cost, Damage of Two Thunderbolt
Level 3: 90SP Cost, Damage of Three Thunderbolt
Level 4: 85SP Cost, Damage of Four Thunderbolt
Level 5: 80SP Cost, Damage of Five Thunderbolt
Level 6: 75SP Cost, Damage of Six Thunderbolt
Level 7: 70SP Cost, Damage of Seven Thunderbolt
Level 8: 65SP Cost, Damage of Eight Thunderbolt
Level 9: 60SP Cost, Damage of Nine Thunderbolt
Level 10: 55SP Cost, Damage of Ten Thunderbolt

Magic Destruction
Active Skill
SP Cost Varies
Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies
enemies.
Much like Magic Crasher, can be affected by element of the rod, attack size and race attack cards.
Level 1: 100SP Cost, Damage of 3 Thunderbolt, +300% MATK,
2 meteors
Level 2: 95SP Cost, Damage of 4 Thunderbolt, +450% MATK
3 meteors
Level 3: 90SP Cost, Damage of 5 Thunderbolt, +600% MATK
3 meteors
Level 4: 85SP Cost, Damage of 6 Thunderbolt, +750% MATK
4 meteors
Level 5: 80SP Cost, Damage of 7 Thunderbolt, +900% MATK
4 meteors
Level 6: 75SP Cost, Damage of 8 Thunderbolt, +1050% MATK
5 meteors
Level 7: 70SP Cost, Damage of 9 Thunderbolt, +1200% MATK
5 meteors
Level 8: 65SP Cost, Damage of 10 Thunderbolt, +1350% MATK
6 meteors
Level 9: 60SP Cost, Damage of 11 Thunderbolt, +1500% MATK
6 meteors
Level 10: 55SP Cost, Damage of 12 Thunderbolt, +1650% MATK
7 meteors
(Skill casts and hits all enemies in a 14x14 radius, and pushes them outside of the 14x14
area surrounding the caster, just as fire wall would. But the skill does not last, hits only many,
and will only repel all enemies a single time.)

Bleeding Massacre
Active Skill
SP Cost Varies
The most feared power of the Sorcerer is his/her ability to cast magic that is the exact
opposite of a priests Heal spell. This spell is the same as heal in SP costs as well as
the amount healed. But instead of healing all and damaging the undead...the undead are healed
and all others are damaged.
Level 1: Same as heal
Level 2: Same as heal
Level 3: Same as heal
Level 4: Same as heal
Level 5: Same as heal
Level 6: Same as heal
Level 7: Same as heal
Level 8: Same as heal
Level 9: Same as heal
Level 10: Same as heal
(Skill works exactly the same way as heal. Same cast time, same SP cost, same amount healed.
All except the undead property or those with undead armor take damage, and the undead are healed.
This spell will do the same damage upon anything, MDEF does not protect one, the only way
to protect against it is to wear Undead armor.)


Zitat von »High Priest > Archbishop (3/9 Skills shown here)«


Holy Vitality
Passive Skill
A cleric can be protected through supernatural means, an aura surround him/her and
giving them great vitality.
Level 1: 5% Protection against Status, +4% Max HP
Level 2: 10% Protection against Status, +8% Max HP
Level 3: 15% Protection against Status, +12% Max HP
Level 4: 20% Protection against Status, +16% Max HP
Level 5: 25% Protection against Status, +20% Max HP
(Status protection works on ALL negative effects. Protection % is added to normal
protection through vitality. Example: If through Vitality Bonuses a stun effect
from Hammerfall would normally have a 50% chance of stunning the Cleric, with Level
5 Holy Vitality added, it would increase the effectiveness of his/her Vitality to 125%,
making the final chance of being stunned 62%.)

Greater Turn Undead
Active Skill
35SP Consumed
With holy magic far stronger then that of a Priests, Greater Turn Undead works just
the same as Turn Undead, except that it effects all Undead monsters in a 14x14 radius
surrounding the caster.
Level 1: Same as Turn Undead Level 1, hits all monsters.
Level 2: Same as Turn Undead Level 2, hits all monsters.
Level 3: Same as Turn Undead Level 3, hits all monsters.
Level 4: Same as Turn Undead Level 4, hits all monsters.
Level 5: Same as Turn Undead Level 5, hits all monsters.
Level 6: Same as Turn Undead Level 6, hits all monsters.
Level 7: Same as Turn Undead Level 7, hits all monsters.
Level 8: Same as Turn Undead Level 8, hits all monsters.
Level 9: Same as Turn Undead Level 9, hits all monsters.
Level 10: Same as Turn Undead Level 10, hits all monsters.
(Success chance formula is the same as Turn Undead.)

Divine Heal
Active Skill
75SP Consumed
Calling upon the powers of the light, a Cleric may cast powerful healing magic to
fully heal a target as well as cure all bad status effects. It has
the chance of instant death against Undead Property, won't work on bosses but deal huge amounts
of damage
Level 1: Divine Heal
(Skill has a very small cast time. With 70+ DEX, the cast time is insant)


Zitat von »Sin Cross > Guillotine Cross (4/8 Skills shown here)«


Small Arms Mastery
Passive Skill
After years of training, a Guillotine Cross may recieve profeciency bonuses for the dagger and
surigum weapon types.
Level 1: +10 ATK
Level 2: +20 ATK
Level 3: +30 ATK
Level 4: +40 ATK
Level 5: +50 ATK
Level 6: +60 ATK
Level 7: +70 ATK
Level 8: +80 ATK
Level 9: +90 ATK
Level 10: +100 ATK
(Skill stacks with all other bonuses, and adds an ATK value that ignores DEF)

Stab and Twist
Active Skill
Consumes 30SP
With either a surigum or a dagger, the Guillotine Cross may forcefully stab an enemy, causing
massive damage.
Level 1: 200% AtK
Level 2: 300% ATK
Level 3: 500% ATK
Level 4: 700% ATK
Level 5: 900% ATK
(Skill has a delay at the end, with 99DEX+ the skill delay is removed)

Black Shadow
Active Skill
Consumes 35SP
Using the dark powers within the body of every Guillotine Cross, he/she may become perfectly
hidden.
When Black Shadow is used, the Guillotine Cross may walk freely and be invisible from every
form
of Sight and Ruwach, undetectable until the skill runs out or the Shadow uses a skill/attacks.
Level 1: 30 Second Perfect Hide
Level 2: 50 Second Perfect Hide
Level 3: 70 Second Perfect Hide
Level 4: 90 Second Perfect Hide
Level 5: 120 Second Perfect Hide

Slit Throat
Active Skill
Consumes 55SP
Using a dagger or a surigum, the Guillotine Cross may cut the throat of a weakened opponent,
killing
them instantly. Skill always has a 2 second cast time.
Level 1: Enemy must have 10%HP, 50% Chance of Success
Level 2: Enemy must have 12%HP, 55% Chance of Success
Level 3: Enemy must have 14%HP, 60% Chance of Success
Level 4: Enemy must have 16%HP, 65% Chance of Success
Level 5: Enemy must have 18%HP, 70% Chance of Success
Level 6: Enemy must have 20%HP, 75% Chance of Success
Level 7: Enemy must have 22%HP, 80% Chance of Success
Level 8: Enemy must have 24%HP, 80% Chance of Success
Level 9: Enemy must have 26%HP, 80% Chance of Success
Level 10: Enemy must have 30%HP, 80% Chance of Success


Zitat von »Lord Knight > Rune Knight (4/7 Skills shown here)«


Two-Handed Sword and Spear Perfection
Passive Skill
Through years of perfection, the Rune Knight may perfect his/her Two-handed swordsmenship.
Level 1: +15 ATK, +4% MHP, +5% HP RecoveryP, +200 MHP
Level 2: +30 ATK, +8% MHP, +10% HP Recovery, +400 MHP
Level 3: +45 ATK, +12% MHP, +15% HP Recovery, +600 MHP
Level 4: +60 ATK, +16% MHP, +20% HP Recovery, +800 MHP
Level 5: +75 ATK, +20% MHP, +25% HP Recovery, +1000 MHP
Level 6: +90 ATK, +24% MHP, +30% HP Recovery, +1200 MHP
Level 7: +105 ATK, +28% MHP, +35% HP Recovery, +1400 MHP
Level 8: +120 ATK, +32% MHP, +40% HP Recovery, +1600 MHP
Level 9: +135 ATK, +36% MHP, +45% HP Recovery, +1800 MHP
Level 10: +150 ATK, +40% MHP, +50% HP Recovery, +2000 MHP
(Skill is the same as all other mastery skills)

War Leadership
Passive Skill
A Baron is a natural leader. With this skill, when a Baron leads his party to battle,
the parties moral will be boosted.
Level 1: +5% Bonus to all stats of each party member but the Baron
Level 2: +10% Bonus to all stats of each party member but the Baron
Level 3: +15% Bonus to all stats of each party member but the Baron
Level 4: +20% Bonus to all stats of each party member but the Baron
Level 5: +25% Bonus to all stats of each party member but the Baron
(Baron must be on the map for this to take effect. All stats are effected. Does not
work on other barons in the party. If the Rune Knight leads a party and there are 3 members
in it on the same map and all have 100 of each stat, and the Barons Leadership is
level 5, the stats will be boosted to 125 each. Base stat only.)

Battle Cry
Active Skill
55SP per use
The Baron may motivate himself and his fellow party members by letting out a
cry before going into battle.
Level 1: +5% ASPD, +5% Damage, +5% Perfect Flee, Lasts 25 seconds
Level 2: +10% ASPD, +10% Damage, +10% Perfect Flee, Lasts 35 seconds
Level 3: +15% ASPD, +15% Damage, +15% Perfect Flee, Lasts 45 seconds
Level 4: +20% ASPD, +20% Damage, +20% Perfect Flee, Lasts 55 seconds
Level 5: +25% ASPD, +25% Damage, +25% Perfect Flee, Lasts 60 seconds
(Skill is 'Adrenaline Rush' on steroids. Works the same way, wih better boosts.)

Pain for Zeny
Passive Skill
A Baron can gain the ability to convert a bit of the damage he does per attack into zeny.
Level 1: 5% of Damage done to zeny
Level 2: 10% of Damage done to zeny
Level 3: 15% of Damage done to zeny
Level 4: 25% of Damage done to zeny
Level 5: 35% of Damage done to zeny
(Skill does not add damage or reduce damage, merely adds every hit to zeny. At level 5,
if the Baron hits an enemy and deals 1000 damage, the Baron will be given 350 zeny
automatically. Always works, but not on players.)

Some rumours I heared about...

8

Montag, 28. Juli 2008, 19:39

@loni:
please post source. I think it's a fake.

@3rd Class info:
Doddler stellt die aktuellsten Infos auf seiner bereit, daher bringt dieser Thread recht wenig, gibt mehr als ausreichend Diskussionen darum. SuFu und so.

@Ep12:
3rd Class gehört zu Ep 13.x, müsste, wenn dieser Thread nicht exorziert wird, verschoben werden.

.LoniLin.

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9

Montag, 28. Juli 2008, 20:08

@loni:
please post source. I think it's a fake.

@3rd Class info:
Doddler stellt die aktuellsten Infos auf seiner bereit, daher bringt dieser Thread recht wenig, gibt mehr als ausreichend Diskussionen darum. SuFu und so.

@Ep12:
3rd Class gehört zu Ep 13.x, müsste, wenn dieser Thread nicht exorziert wird, verschoben werden.
I think the same, especialy because "Stune Chance is halved". Afaik MvP's are Status immune.

The Problem is, the side I got this from is down. Dx Otherwise I would've posted the source. :ok

Anyway, i post this, because I think it would be interessting to discus it. Specialy because many skills seem to be over powered!

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von ».LoniLin.« (28. Juli 2008, 20:09)


Silias

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10

Montag, 28. Juli 2008, 20:17

this is ...*calculating...beep~*
i think the 5th time i read those skills
they are tremendously overpowered and the rumour seems to have its root on some pserver sites...

all postings on rocards containing these skills have been deleted so far...

all i can say is that those skils are 100% fake ;)
and i mean fake in the way fake that the real skils MAY have something of the sort
but those are not the official ones
they are fanmade and that is (for me) what makes them fakes (or fanfictions xD)
Was passiert, wenn deine Seele verbleicht?
Wenn die Kälte in dir die Überhand gewinnt?
Kannst du noch fühlen, wenn dein Herz stirbt?
Die Dunkelheit, sie kommt, unaufhaltsam und zugleich...vertraut.
"Ich bin Takusa, das Herz der Kälte."

.LoniLin.

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11

Dienstag, 29. Juli 2008, 14:46

this is ...*calculating...beep~*
i think the 5th time i read those skills
they are tremendously overpowered and the rumour seems to have its root on some pserver sites...

all postings on rocards containing these skills have been deleted so far...

all i can say is that those skils are 100% fake ;)
and i mean fake in the way fake that the real skils MAY have something of the sort
but those are not the official ones
they are fanmade and that is (for me) what makes them fakes (or fanfictions xD)

You beeped! MUTE! BANN!!! : O xD

Anyway... The skills might be made by fans / from a pServer Side (I found 'm at another English speaking forum, where the source was linked but the link were broken), but why detleting them? o.o?

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von ».LoniLin.« (29. Juli 2008, 14:46)


Silias

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12

Dienstag, 29. Juli 2008, 15:17

don't know oô
i thiiiink that every post refering to those skills used a link to forbidden *cough* sites as source of them...
so well yeah that might be the point in deleting them
but it's best not to spread the rumours to far
there are REALLY people who take them for official ones... x_X

and...how can i talk about forbidden sites without using the word? xD
Was passiert, wenn deine Seele verbleicht?
Wenn die Kälte in dir die Überhand gewinnt?
Kannst du noch fühlen, wenn dein Herz stirbt?
Die Dunkelheit, sie kommt, unaufhaltsam und zugleich...vertraut.
"Ich bin Takusa, das Herz der Kälte."

13

Mittwoch, 30. Juli 2008, 16:27

wish to hear some more rumors?

i read on iro wiki forum, that someone has a friend wo reads japanese/korean game magazines, and this friend seems to have read, that GX will get the Skill Hallocination? Walk!!!!11111
It was discussed afterwards, that this should work this way: you create 4 exact Clones of yourself and they attack the same enemy that you attack. But don't use skills.
BUT it should stack with EDP.

I don't really believe it. And even as i play SinX myself and am looking forward to GX, i hope they won't be that overpowered. None of these 3rd Cls should be :D

To make it clear, i think Hallo Walk would be a good Option for a Skill, but only if the Clones don't do any Dmg at all (Act like doing dmg, but actually don't do). Otherwise it would just be overpowered.

.LoniLin.

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14

Mittwoch, 30. Juli 2008, 18:15

wish to hear some more rumors?

i read on iro wiki forum, that someone has a friend wo reads japanese/korean game magazines, and this friend seems to have read, that GX will get the Skill Hallocination? Walk!!!!11111
It was discussed afterwards, that this should work this way: you create 4 exact Clones of yourself and they attack the same enemy that you attack. But don't use skills.
BUT it should stack with EDP.

I don't really believe it. And even as i play SinX myself and am looking forward to GX, i hope they won't be that overpowered. None of these 3rd Cls should be :D

To make it clear, i think Hallo Walk would be a good Option for a Skill, but only if the Clones don't do any Dmg at all (Act like doing dmg, but actually don't do). Otherwise it would just be overpowered.
The clone thing sounds interessting, without dmg ofcourse like you said.

I would like it, sounds funny thou!
The clones should've like... a HP of "Casters HP/10". The monster doesn't get any dmg of the clones, but they change randomly traget to you or one of your clones! If the clones HP droped below 0 it dies. When all Clones are dead you can summon new one's. =D

@Silias
So.. if someone reads it here at rocards, and posting it at a Guild Forum.. The leader should detlet the post because I might have it from a website, which has it from a websdite which could be a pServer realted one? Sounds weird to me.

Silias

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15

Mittwoch, 30. Juli 2008, 18:45

don't ask me
i never deleted any of those posts...since as you can see... i'm not a mod :x

but yes nemesys it just don't like it when rumours are spread ^^
there are enough people outside in this wooorld wiiide web who believe them and take them for granted :/
and especially those skills where (don't know the exact number) times on RC and everytime said to be the "new info" concerning 3rd jobs
and that just isn't true xD
Was passiert, wenn deine Seele verbleicht?
Wenn die Kälte in dir die Überhand gewinnt?
Kannst du noch fühlen, wenn dein Herz stirbt?
Die Dunkelheit, sie kommt, unaufhaltsam und zugleich...vertraut.
"Ich bin Takusa, das Herz der Kälte."

16

Mittwoch, 30. Juli 2008, 19:07

hm eigentlich sprechen wir doch alle deutsch oder? und im international parts sind wa auch net^^

But for practice, i'll continue writing in english^^
@Loni, the Skills you quoted... as said Silias, no offense but i have read them few times by now. Also from the original source, what seemd to be some kind of pserver site and even there the author mentioned, that he found out these Skills are fake.
I guess we will just have to wait for real info, but you can tell from the effect of some skills, the just don't seem like Gravity^^
Like the Pain for Zeny Skill. The others are only overpowered, but why would Gravity (who tried several times to put new features ingame to reduce the zeny infaltion, by pulling zeny off the game) do something like that^^

This hallo walk rumor is the first i think it might get ingame, as it was originally planned as a SinX skill. But dunno ift it was overpowered or just a Skill too much, it didn't make it ingame. So why not reuse a Skill that was already existing :)
Only as said the damage dealing Part is really hard to believe, also originally the clones had 100% of the owners HP, afaik.

And i like the idea off the attack Bonus, similar to LK Skill Aura Blade. Maybe^^
I'm really excited

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Nemesys« (30. Juli 2008, 19:08)


Silias

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17

Mittwoch, 30. Juli 2008, 19:26

hm eig egal mti eng oder nicht
wnen jemand anfängt in englisch zu schreiben schreib ich so back und gut :x

außerdem si mein eng seid meiner *hust* schon etwas länger vergangenen shculzeit etwas eingerostet
übung schadet daher nie xD

das mim hallu walk tipp ich aber auch drauf
der skil war damals zu über und wurd nicht implementiert
wenn ich mri allerdings den momentanen sin x sprite ansehe wird daraus eher ein "rasselnde armor walk" als sonstwas :/

immerhin bekommen die mechanics ja auch die unimplemented skils von damals whitesmith..
wer weiß wer weiß
spekulationen über spekulationenen :x

fürn LK gäbs noch frenzy2... aber glaub net das daraus was wird oô

fürn G x würd ich mri auf jedenfall weniger daggerorientierte skils wünshcen... warum?
SD und MA sind beide male shcon daggerpush skils gewesen da jure im vergleich zu daggern shcon jeher von der reinen atk abstinken
seit icepick tun das katare auch bei so ziemlichj eden 2. gegner (leider)
ich sehs alelrdings ein das man nicht jedem sin nochn katarmastery ind en alelrwertesten shcieben kann

aber dem aktuellen sin&card trend nach KÖNNTE wirklich ein spezieler critsteigernder skill ingame kommen
ich mein critsteigernde cards sind grade im überfluss in der planung bzw shcon am implementiert werden
aber man wird sehen^^
irgendwie bekamen viele "ungewöhnliche" builds beim rebirth ein bissl freraum
battle priests bekamen nen quasi abttle only skill der SP runterschraubt
daggersins (damals noch relativ selten der build) profitiert eher von SD und MA
knights die auf vit gehen konnten nahc rebirth auch ohne agi 190 aspd knacken
etc etc etc
man darf also gespannt sein (und ich bins :3) und hoffen das bald mehr infosk ommen ^^
aber ...ka ich denke die 3-1 und 3-2 classes solten gleichzeitig einegführt werden...folglich solten auch für alle die skisl bereitliegen
hfofenw ir das die sprites das einzige sind was von den 3-2 nahcgereicht wird...
Was passiert, wenn deine Seele verbleicht?
Wenn die Kälte in dir die Überhand gewinnt?
Kannst du noch fühlen, wenn dein Herz stirbt?
Die Dunkelheit, sie kommt, unaufhaltsam und zugleich...vertraut.
"Ich bin Takusa, das Herz der Kälte."

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Silias« (30. Juli 2008, 19:26)


18

Mittwoch, 30. Juli 2008, 19:35

naja ankündigung war ja schon dass die 3-2 n halbes jahr später kommen.
Boah muss meinen SinX vorher auf 99 bringen :dark:

Und ja wegen GX Skills...hieß ja es soll in Richtung gifte gehen. Find ich klasse, bringt ja dann Dagger und Katar gleichermaßen viel. Könnte mir da so ne Art Statusveränderungs Gift Endow vorstellen, also quasi EDP nur statt mehr Dmg Statusveränderungen.
ein zweiter Skill á la EDP halt ich für unwahrscheinlich (vor allem falls er stacken sollte)

Aber auf irgend ne Art und weise denk ich schon, dass es einen Dmg Output Steigerungs Skill geben wird. Aber ja hoffentlich für Katar und Dagger brauchbar.
Auch wenns in letzter Zeit schon viel Katare/Crit updates gab, finde ich einfach, dass ein Assassin beides sehr gut nutzen kann. Möchte weder meine Dagger noch meine Katare missen und sollen daher beide gepushed werden^^

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Nemesys« (30. Juli 2008, 19:42)


Silias

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19

Mittwoch, 30. Juli 2008, 19:41

jo aber die werden wohl net meinen das alle x-2 classes ein halbes jahr später anfangen können zu leveln oder? :x
wenigstens skils solten stehen damit man (wenn auch nur geänderte farbpalette) die charas wenigstens leveln kann...

swt fragm al mich was ich noch alles amchen "müsste" <_<
Was passiert, wenn deine Seele verbleicht?
Wenn die Kälte in dir die Überhand gewinnt?
Kannst du noch fühlen, wenn dein Herz stirbt?
Die Dunkelheit, sie kommt, unaufhaltsam und zugleich...vertraut.
"Ich bin Takusa, das Herz der Kälte."

20

Donnerstag, 31. Juli 2008, 11:51

Halo Walk und EDP hm ?
4 clone oder 400% schaden
klingt für mich einfach nach ner anderen umsetzung... entweder machen die Clone die 400% oder du alleine mit deinem EDP...
vieleicht sollte das auch net stacken, sondern EDP war vieleicht mal als Halo Walk geplant wurde aber zu EDP umgewandelt, weils besser is ?(bzw nich ganz so imba?)

zu dagger vs. Katar : dagger sind immernoch genug gepusht, katar können ruhig bissel mehr aufschwung bekommen, vorallem ein oder 2 kataronly skills

bzw. ich hätte gerne für die GX nen 2-waffen-block, also mit katar oder dagger is egal, sobald man in jeder hand ne waffe hat (keine schilde) dann erhöht sich die abwehr in form von def oder luckydodge oder ka was...
- Mit Schwund muss man rechnen.
- Das leben ist hart, aber ungerecht.
- Unmögliches wird sofort erledigt, Wunder dauern etwas länger.

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